| Management number | 239888826 | Release Date | 2026/07/16 | List Price | US$16.79 | Model Number | 239888826 | ||
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<p>Most resources either skim the surface or assume you're part of a full studio team. If you're building alone, on a limited budget, trying to actually <i>finish</i> a game-those guides fall short.</p><p>This book is the practical roadmap you've been missing.</p><p>Instead of overwhelming you with everything Unreal Engine 5 can do, this guide focuses on what actually matters for a solo developer: building efficiently, making smart trade-offs, and shipping a real game from start to finish. It combines technical instruction with production strategy-so you're not just learning features, you're learning how to <i>finish projects</i>.</p><p><b>Inside this book, you'll learn how to: </b></p><ul><li>Scope your game so it's realistic for a one-person team</li><li>Set up Unreal Engine 5 for performance on mid-range hardware</li><li>Use Blueprints effectively without creating unmanageable "spaghetti" logic</li><li>Build systems for movement, interaction, UI, AI, and saving/loading</li><li>Create high-quality visuals using Nanite, Lumen, and materials-without a full art team</li><li>Use procedural content generation (PCG) to multiply your output</li><li>Optimize performance and hit stable frame rates on target hardware</li><li>Package, publish, and release your game on platforms like Steam</li><li>Market your game while you build-without burning out</li></ul><p><b>Along the way, you'll build/create: </b></p><ul><li>A complete, playable third-person action game from scratch</li><li>A solo development pipeline with sprints, milestones, and version control</li><li>Reusable Blueprint systems for gameplay, UI, and interactions</li><li>A structured project setup that scales as your game grows</li><li>A publishing-ready build you can release commercially</li></ul><p>This book is for indie developers, hobbyists, and solo creators who want more than tutorials-they want results. Whether you're new to Unreal Engine 5 or transitioning from another engine, this guide meets you where you are and takes you all the way to launch.</p>
| Book format | Paperback |
|---|---|
| Edition | 1 |
| Pages | 258 |
| Language | English |
| Brand | Anthony Lebedev |
| Author | Independently Published |
| Subgenre | Programming |
| Genre | Computing & Internet |
| Bisac subject heading | Computers |
| Series title | No Series |
| Number in series | 0 |
| Dimensions | 7.50 x 0.54 x 9.25 in |
| Age group | Adult |
| Piece count | 0 |
| Retail packaging | Single Piece |
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