Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator (Tech.edu: A Hopkins Series on Education and Technology)

★★★★★ 4.1 119 reviews

US$13.93
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by isc2chapter-liny.org
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$13.93
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Sep 5
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by isc2chapter-liny.org
Free 30-day returns Details

Product details

Management number 233435511 Release Date 2026/06/27 List Price US$13.93 Model Number 233435511
Category

The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell’s Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Read more

ASIN B0788B1SN8
XRay Not Enabled
ISBN13 978-1421423975
Edition Illustrated
Language English
File size 14.5 MB
Page Flip Enabled
Publisher Johns Hopkins University Press
Word Wise Enabled
Print length 317 pages
Accessibility Learn more
Screen Reader Supported
Part of series Tech.edu: A Hopkins Series on Education and Technology
Publication date December 17, 2017
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.1 out of 5
★★★★★
119 ratings | 49 reviews
How item rating is calculated
View all reviews
5 stars
77% (92)
4 stars
7% (8)
3 stars
4% (5)
2 stars
2% (2)
1 star
10% (12)
Sort by

There are currently no written reviews for this product.